C++ Tutorial
C++ Data Structures
C/C++
arrays allow you to define variables that combine several data items of the
same kind but structure is another user defined data type
which allows you to combine data items of different kinds.
Structures
are used to represent a record, suppose you want to keep track of your books in
a library. You might want to track the following attributes about each book:
- Title
- Author
- Subject
- Book ID
Defining a Structure:
To define
a structure, you must use the struct statement. The struct statement defines a
new data type, with more than one member, for your program. The format of the
struct statement is this:
struct [structure tag]
{
member definition;
member definition;
...
member definition;
} [one or more structure variables];
The structure tag is optional and each member definition
is a normal variable definition, such as int i; or float f; or any other valid
variable definition. At the end of the structure's definition, before the final
semicolon, you can specify one or more structure variables but it is optional.
Here is the way you would declare the Book structure:
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
}book;
Accessing Structure
Members:
To access
any member of a structure, we use the member
access operator (.). The member access operator is coded as a period
between the structure variable name and the structure member that we wish to
access. You would use struct keyword to define variables of
structure type. Following is the example to explain usage of structure:
#include <iostream>
#include <cstring>
using namespace std;
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
// Print Book1 info
cout << "Book 1 title : " << Book1.title <<endl;
cout << "Book 1 author : " << Book1.author <<endl;
cout << "Book 1 subject : " << Book1.subject <<endl;
cout << "Book 1 id : " << Book1.book_id <<endl;
// Print Book2 info
cout << "Book 2 title : " << Book2.title <<endl;
cout << "Book 2 author : " << Book2.author <<endl;
cout << "Book 2 subject : " << Book2.subject <<endl;
cout << "Book 2 id : " << Book2.book_id <<endl;
return 0;
}
When the
above code is compiled and executed, it produces the following result:
Book 1 title : Learn C++ Programming
Book 1 author : Chand Miyan
Book 1 subject : C++ Programming
Book 1 id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Yakit Singha
Book 2 subject : Telecom
Book 2 id : 6495700
Structures as Function
Arguments:
You can
pass a structure as a function argument in very similar way as you pass any
other variable or pointer. You would access structure variables in the similar
way as you have accessed in the above example:
#include <iostream>
#include <cstring>
using namespace std;
void printBook( struct Books book );
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
// Print Book1 info
printBook( Book1 );
// Print Book2 info
printBook( Book2 );
return 0;
}
void printBook( struct Books book )
{
cout << "Book title : " << book.title <<endl;
cout << "Book author : " << book.author <<endl;
cout << "Book subject : " << book.subject <<endl;
cout << "Book id : " << book.book_id <<endl;
}
When the
above code is compiled and executed, it produces the following result:
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700
Pointers to Structures:
You can
define pointers to structures in very similar way as you define pointer to any
other variable as follows:
struct Books *struct_pointer;
Now, you
can store the address of a structure variable in the above defined pointer
variable. To find the address of a structure variable, place the & operator
before the structure's name as follows:
struct_pointer = &Book1;
To access
the members of a structure using a pointer to that structure, you must use the
-> operator as follows:
struct_pointer->title;
Let us
re-write above example using structure pointer, hope this will be easy for you
to understand the concept:
#include <iostream>
#include <cstring>
using namespace std;
void printBook( struct Books *book );
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// Book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// Book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
// Print Book1 info, passing address of structure
printBook( &Book1 );
// Print Book1 info, passing address of structure
printBook( &Book2 );
return 0;
}
// This function accept pointer to structure as parameter.
void printBook( struct Books *book )
{
cout << "Book title : " << book->title <<endl;
cout << "Book author : " << book->author <<endl;
cout << "Book subject : " << book->subject <<endl;
cout << "Book id : " << book->book_id <<endl;
}
When the
above code is compiled and executed, it produces the following result:
Book title : Learn C++ Programming
Book author : Chand Miyan
Book subject : C++ Programming
Book id : 6495407
Book title : Telecom Billing
Book author : Yakit Singha
Book subject : Telecom
Book id : 6495700
The typedef Keyword
There is
an easier way to define structs or you could "alias" types you
create. For example:
typedef struct
{
char title[50];
char author[50];
char subject[100];
int book_id;
}Books;
Now, you can
use Books directly to define variables of Books type without using struct keyword.
Following is the example:
Books Book1, Book2;
You can
use typedef keyword for non-structs as well as
follows:
typedef long int *pint32;
pint32 x, y, z;
x, y and z
are all pointers to long ints
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