C++ Tutorial
Storage Classes in C++
A storage
class defines the scope (visibility) and life-time of variables and/or
functions within a C++ Program. These specifiers precede the type that they
modify. There are following storage classes, which can be used in a C++ Program
·
auto
·
register
·
static
·
extern
·
mutable
The auto Storage Class
The auto storage class is the default storage
class for all local variables.
{
int mount;
auto int month;
}
The
example above defines two variables with the same storage class, auto can only
be used within functions, i.e., local variables.
The register Storage
Class
The register storage class is used to define local
variables that should be stored in a register instead of RAM. This means that
the variable has a maximum size equal to the register size (usually one word)
and can't have the unary '&' operator applied to it (as it does not have a
memory location).
{
register int miles;
}
The
register should only be used for variables that require quick access such as
counters. It should also be noted that defining 'register' does not mean that
the variable will be stored in a register. It means that it MIGHT be stored in
a register depending on hardware and implementation restrictions.
The static Storage
Class
The static storage class instructs the compiler
to keep a local variable in existence during the life-time of the program
instead of creating and destroying it each time it comes into and goes out of
scope. Therefore, making local variables static allows them to maintain their
values between function calls.
The static
modifier may also be applied to global variables. When this is done, it causes
that variable's scope to be restricted to the file in which it is declared.
In C++,
when static is used on a class data member, it causes only one copy of that
member to be shared by all objects of its class.
#include <iostream>
// Function declaration
void func(void);
static int count = 10; /* Global variable */
main()
{
while(count--)
{
func();
}
return 0;
}
// Function definition
void func( void )
{
static int i = 5; // local static variable
i++;
std::cout << "i is " << i ;
std::cout << " and count is " << count << std::endl;
}
When the
above code is compiled and executed, it produces the following result:
i is 6 and count is 9
i is 7 and count is 8
i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0
The extern Storage
Class
The extern storage class is used to give a
reference of a global variable that is visible to ALL the program files. When
you use 'extern' the variable cannot be initialized as all it does is point the
variable name at a storage location that has been previously defined.
When you
have multiple files and you define a global variable or function, which will be
used in other files also, then extern will be used in another file to
give reference of defined variable or function. Just for understanding extern is used to declare a global
variable or function in another file.
The extern
modifier is most commonly used when there are two or more files sharing the
same global variables or functions as explained below.
First
File: main.cpp
#include <iostream>
int count ;
extern void write_extern();
main()
{
count = 5;
write_extern();
}
Second
File: support.cpp
#include <iostream>
extern int count;
void write_extern(void)
{
std::cout << "Count is " << count << std::endl;
}
Here, extern keyword is being used to declare count
in another file. Now compile these two files as follows:
$g++ main.cpp support.cpp -o write
This will
produce write executable program, try to execute write and check the result as follows:
$./write
5
The mutable Storage
Class
The mutable specifier applies only to class
objects, which are discussed later in this tutorial. It allows a member of an
object to override constness. That is, a mutable member can be modified by a
const member function.
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